Animal Crossingnb 1 is a simulation game for the Nintendo GameCube and the first game in the Animal Crossing series to be released outside of Japan. It was first released in Japan on December 14, 2001 as an expanded port of the Nintendo 64 game Doubutsu no Mori nine months after its release. Known in Japan as Doubutsu no Mori+, the game retailed for 7,140 yen and sold 92,568 copies during. Animal Crossing: Wild World Cheats. The near infinite amount of personalization makes it easy to get sucked up in this super cute, if familiar, world. Head back to our Animal Crossing: Wild World Action Replay Codes page for a load more codes and tips for Animal Crossing: Wild World. Region: Unspecified 021dc5f.
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Ooh.baby baby.it's a wild world. How's that for an intro with absolutely no imagination whatsover? by Cole Smith
December 8 , 2005 - Imagine if you could hang with your favorite videogame characters in the private virtual world that they inhabit when not starring in blockbuster games. Well, keep imagining, because that's not what happens here. But Animal Crossing: Wild World is not far from this premise. It doesn't feature mega-star characters but it does put you in a simulated world full of charming characters just hanging out.
It might be difficult to explain the appeal of this game since there is no real story, no quest or no particular ending. But I'm a professional, so get the heck out of my way kid and watch papa shoot the bear.
The appeal to Animal Crossing is simple. It's simple. That's the explanation. No need to muddle it all up. The answer is clear, short and concise. That's why I get paid the big bucks.
Animal Crossing: Wild World is not a new game. It's not the sequel to the Cube version, it's actually a modified version of that Cube version. It hasn't been overhauled to the extent that I would recommend it if you've already played the Cube version but it's a very interesting game and one I would definitely recommend checking out if it's new to you. It's geared towards kids but anyone that enjoys the relaxing, openness of a sim is sure to get something out of this.
To elaborate on the appeal of this game, it really boils down to the simple day-to-day activities of the characters in the game and your ability to influence the appearance and activities of your village. It captures some of the charm of Harvest Moon but with virtually no emphasis on reaching structured goals. Once you arrive in the woods you will be befriended by Tom Nook, a raccoon, who will feed you and give you shelter in return for a few errands and chores. All you really need to do is survive is do a little work for these animals. It's kind of like living the life of a hobo. You acquire a house, furnishings, clothing and a lot more but nobody's screaming at you to get it done before the evil dragon comes back.
There is no evil dragon. There are no ghosts, monsters or aliens to kill. About the worst thing you'll encounter is housework. Some shooting is involved, but it involves using a slingshot to shoot down presents that randomly fly overhead. Parents are not to worry, the game is non-violent and there are no adult-oriented themes.
You are encouraged to help build the village the way that you see fit. You can collect bugs and donate them to the museum. You can landscape the village by moving trees, grass, flowers and rocks around. You can build your own house and furnish it will all kinds of neat options. Money is earned by collecting, harvesting, salvaging, fossil hunting and by selling various items. There are plenty of things to keep you occupied and it seems like you'll never explore it all, but things do slowly grind to a halt after a few weeks or months, depending on how often you play the game.
There is an internal clock that manages to keep events in real-time. Some days there just isn't much to do beyond an hour or so of gameplay. This keeps things fresh and you'll look forward to coming back the next day to see what's happening. Holidays, weekends, festivals and events are all kept track of and if you miss a few days or weeks, the game will continue on without you further helping to perpetuate the illusion of a virtual world.
There are some new additions to this DS version - and a removal. You have more interactions with NPCs and there are some new tasks to perform and new items to collect. You can express yourself better with new accessories such as different shirts, sunglasses and hats. Gone are the NES mini-games that you could collect and store in your virtual gaming room. This was a good incentive to get off your butt and experience the animal world but there are different things to focus on now. One of the biggest additions is the multi-player aspect. You can play wi-fi or online. Other players can view your village and you can tour theirs. It's an incentive to do something with your life so that others can visit and make fun of you.
There really isn't much to do with in the multi-player mode as far as games are concerned. It's more of a virtual tour where you can visit other online villages although there are some interactions such as chatting, exchanging letters and picking up some of the other players' creations such as patterns. Only four players are allowed in any village at one time and you'll need a friends' code to enter. I don't know why, since the editor is disabled so that visitors can't screw around with your options and turn your village into a house of horrors. Why do I always think of such things?
I must admit to being a little disappointed in the control system as the touch screen and the stylus are not integrated into the gameplay to any great extent. You can poke, prod and scratch with the stylus but the best use of the system is for dragging and dropping inventory or otherwise communicating with the interface. It makes things quicker but it's nothing that couldn't be accomplished with a few buttons and the D-pad.
Graphically the game is impressive on the DS, even though it didn't look that great on the Cube. The characters are cute, the houses are quaint and the environment appears as a streaming map as you move in any direction, disappearing and reappearing over the horizon. Don't expect a whole lot of voiceovers. The interaction between characters is all text-based. Amazingly enough the writers have managed to make most of the different animals' personalities shine through. As you can imagine most of the characters are one-dimensional - but they're animals, give them a break.
If you've got a DS you will probably want to check out a copy of Animal Crossing. Just don't expect a lot of action and to truly savor the experience, limit your playing to an hour or two a day. Think of this game as a huge, living canvas for you to express yourself with.
Features:
- Players and up to three friends can hang out in the same village and interact in real time - either through wireless LAN or over Nintendo Wi-Fi Connection. Now players can visit a friend's village from thousands of miles away.
- The touch screen simplifies item management and world navigation. Tap the touch screen to type letters, draw designs for clothing or wallpaper, drag clothing or items onto characters or just lead them around the world.
- Much of the cast of the original Animal Crossing returns, including animals of all shapes and personality types: K.K. Slider, Tom Nook, Blathers, Mr. Resetti and more. There are also a number of new characters.
By Cole Smith
CCC Staff Writer
CCC Staff Writer
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Developer(s) | Nintendo EAD | ||||
Publisher(s) | Nintendo | ||||
Platform(s) | Nintendo DS Virtual Console (Wii U) | ||||
Release date(s) | Nintendo DS: November 23, 2005 December 5, 2005 December 7, 2005 March 31, 2006 December 6, 2007 Virtual Console (Wii U): November 19, 2015 November 19, 2015 July 27, 2016 October 13, 2016 | ||||
Genre(s) | Life simulation | ||||
Modes | Single player Multiplayer (online) | ||||
Ratings | CERO: A ESRB: E (Everyone) OFLC: G PEGI: 3+ | ||||
Media | Nintendo DS: Nintendo DS Game Card Wii U: Digital download | ||||
Input methods | D-pad, buttons, touchscreen (DS version) |
Animal Crossing: Wild World[nb 1]is a life simulation game for the Nintendo DS and Wii UVirtual Console, set in a town where the player is a person who lives among animals. It is a follow-up to the 2001 hit Animal Crossing for the Nintendo GameCube and the Japan-only Doubutsu no Mori and Doubutsu no Mori e+. During development, the working title was Animal Crossing DS.
The important features of the first Animal Crossing game return in this one, but with improvements and many changes. Activities in town include buying and selling items, fishing, and several others, especially becoming friends with the villagers. The game occurs in real time, with the real calendar, and time progresses even when the game is turned off.
- 1Gameplay
- 4Release
- 5Gallery
Gameplay[edit]
The interface of Wild World, with the date and hour in the bottom-right corner
Following the release of the popular GameCube original, the player starts out as a human in a town with no money, but might be able to gain some by shaking trees or selling clothes and accessories to the Able Sisters. The player mortgages a small house from the local shopkeeper, the Tanuki (or raccoon in the English version) Tom Nook. Paying off a loan results in a larger house, which, when all mortgages have been paid off, becomes a mansion. All players live together in one house.
Most players will want a bigger house, because decorating their house in their way, with furniture and other items, is one of the main features of the game. The player can collect fruit, fish, insects, paintings, fossils, furniture, and other items. There are over 550 different pieces of furniture. Once the player has some furniture, taking it to their house is easy; the furniture becomes a leaf that fits in their pocket. They can also customize themselves by buying clothes, accessories, hats, or drawing patterns.
Outside the house, the player can befriend the animal neighbors. The animals are much more interactive in this game than they were in the original. The animals can still ask the player to do errands for them, but there is no longer an explicit menu item to request, and they no longer require finding a missing item through a long chain of animals. If the player becomes close enough to one animal, that animal can also give the player a picture of themselves, with a unique quote on the back that is for the player to keep, even after they move away.
The player can also customize their town by planting trees and growing flowers. At the museum, the player can donate certain items to the collections. At the tailor's, the player can buy clothes or draw their own patterns. This way, the player can customize their town.
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And if animals are not enough, the player can invite up to three human friends to their town using the Nintendo Wi-Fi connection or DS to DS.
Online play[edit]
Wild World is the second Nintendo title that uses the Nintendo Wi-Fi Connection, the first being Mario Kart DS. This lets players use wireless access points to connect to the internet and visit other players' towns.
![Animal Crossing Wild World Action Replay Codes North America Animal Crossing Wild World Action Replay Codes North America](https://cdn.staticneo.com/mp/2000/animal_crossing_ds_mini.png)
Characters[edit]
Main article: Animal Crossing: Wild World/Characters
Development[edit]
A screenshot from an E3 2004 trailer showing the player's inventory.
Animal Crossing: Wild World was first announced as Animal Crossing DS at E3 2004.
The game was featured in several issues of Nintendo Power Magazine leading up to its December 2005 release, first appearing in Volume 181, July 2004.
- Nintendo Power - Vol 181
- Nintendo Power - Vol 182
- Nintendo Power - Vol 184
- Nintendo Power - Vol 187
- Nintendo Power - Vol 191
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- Nintendo Power - Vol 198
Release[edit]
Wild World was released in Japan on November 23, 2005. It was released in North America on December 5, 2005, in time for Christmas. Players in Europe had to wait until March 31, 2006 for the European release. It released in South Korea on December 6, 2007, making it the first game to release in the country with a Korean localization.
In Europe, the game was made available on the Wii U's Virtual Console service on November 19, 2015, 10 years after its release on the DS. It was released on the Wii U Virtual Console in North America on October 13, 2016.[1] Online and multiplayer features are not present, however.
New additions[edit]
- Using Nintendo's Wi-Fi connection, it is possible to visit friends' towns online.
- New tools: the Slingshot, Watering Can and Timer.
- New holidays, such as Yay Day and La-Di day.
- More customizable than the original, with the ability for the player to change their hat, facial accessories, and hair style.
- Designing personal patterns and the ability to use them in more places than in the GameCube version. They can be used as wallpaper, carpets, clothes, hats, and even place designs on the floor.
- New characters, like Celeste, the observatory owl, Brewster the barman, and Harriet the salon hair stylist.
- The sky can be seen, and it is possible to draw constellations that will appear at night.
- The museum holds larger collections, and now also has an observatory and a café.
- Animal villagers sometimes give their picture, so that they are not forgotten, even after they move out of town.
- Animal villagers are much more interactive. They will chase people that they want to talk to, challenge players to fishing or bug-catching matches, come to the player's house for a chat, and tend to their own gardens
- At 8:00 PM each Saturday, K.K. Slider plays songs at the café. Also some new songs were added, like Marine Song 2001.
- The player can use either the control pad or the touch screen to control their character. The stylus and the touch screen make it much easier to move, manage items, and type letters.
- If the player puts a letter in a bottle, it might wash up on a random person's shore.
- There are 16 new fish, as well as 16 new bugs.
- A new species of villagers, Monkeys, which can only move in through Tag Mode. They can move in like regular villagers starting with the next installment, Animal Crossing: City Folk.
Changes[edit]
- Blathers can now identify fossils himself.
- Some characters from Animal Crossing and Doubutsu no Mori e+ (such as Porter) have been removed.
- Some items and collectibles do not appear, such as the collectible NES Games.
- Some buildings are gone. The Police Station and Post Office buildings have been removed from the town, but the Town Gate and Town Hall replace them. The Wishing Well is gone. The Town Dump is gone, but the Recycle Bin at Town Hall replaces it.
- Don Resetti does not appear, but he reappears in Animal Crossing: City Folk.
- The acre system is gone. The world now scrolls continuously, without sudden camera changes at acre boundaries. The world appears cylindrical; objects in the distance curve away so that the sky is visible instead of just having a top-down view.
- The old password system for shipping items between towns is gone. Items can be carried through the Wi-Fi Connection. Also, the password to get items at the Tom Nook stores are removed, so the player would have to get everything from scratch.
- Tom Nook sells only one house, not four houses, but up to four human players can live in the same house. In Animal Crossing: City Folk Nook sells four houses again.
- The journal feature, where it was possible to write a public or private journal each month, is gone.
- Container furniture such as wardrobes and dressers work differently. Each player has a storage area that holds 90 items, and they can use any dresser to access it. This feature replaces the basements of the GameCube game. In the GameCube game, dressers each held 3 items.
- Certain holidays from the GameCube version have been taken out, such as Animal Crossing versions of Christmas and Halloween. These holidays return in Animal Crossing: City Folk.
- Other villagers' houses may only be entered when they are inside them and awake.
- The entire soundtrack is changed. This soundtrack is kept for Animal Crossing: City Folk, but the Resetti music uses the GameCube soundtrack
Gallery[edit]
For more images, view this subject's gallery.
Animal Crossing Wild World Action Replay Codes North America 2017
Boxart[edit]
- North American boxart
- European boxart
- Japanese boxart
- Korean boxart
Other artwork[edit]
Problems[edit]
On January 26, 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free Mario Coin item from Satoru Iwata to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 PM This letter contained the 'glitched red tulip' item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1000 Bells and an amusing town bulletin board notice to apologize for the mistake. Hs2 0_utility_lformat zip.
Reception[edit]
Animal Crossing Wild World Action Replay Codes
Wild World has been a favorite among many video game critics. IGN gave the game a 'great' 8.8/10 rating, and ranked it 12 in the top 25 Nintendo DS games. However, some critics thought that Wild World would have been better if some events and features from the GameCube were kept and put into the new installment, like Toy Day and Halloween.
As of March 31, 2020, this game has sold 11.75 million units worldwide.[2]
Trivia[edit]
- In the game, Able Sisters is always to the east of Tom Nook's Store, but on the cover, they are separated.
- This is the first game to allow wireless connection to other towns.
Names in other languages[edit]
- Unlike the previous game, the Welcome to part in the logo wasn't translated and was left in English in all versions.
おいでよ どうぶつの森 Oideyo Dōbutsu no Mori | Animal Forest: Coming Together |
놀러오세요 동물의 숲 Nolla Oseyo Dongmul-Ui Sup | Animal Forest: Come in to Play |
External links[edit]
Notes[edit]
Animal Crossing Wild World Action Replay Cheats
- ↑Japanese: おいでよ どうぶつの森Hepburn: Oideyo Dōbutsu no Mori, Animal Forest: Coming Together
Animal Crossing Wild World Action Replay Codes Full Catalog
References[edit]
- ↑Kirby Canvas Curse and Animal Crossing: Wild World Hit the Wii U VC This Week on nintendolife.com
- ↑IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software, Nintendo
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